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Sheng-Wei Chen
陳昇瑋 (aka Kuan-Ta Chen)
副研究員
Associate Research Fellow
Ph.D., Electrical Engineering, National Taiwan University
Tel: +886-2-2788-3799 ext. 1712 Fax: +886-2-2782-4814
Email: swc@iis.sinica.edu.tw
http://www.iis.sinica.edu.tw/~swc
● Associate Research Fellow, IIS, Research Description
Academia Sinica (2011 - )
● Assistant Research Fellow, IIS, My research areas span over multimedia systems and social computing. Though the two
Academia Sinica (2006 - 2011) elds look unrelated, they are now collectively part of modern life and have drastically
● Ph.D., Department of Electrical changed how we sense, interpret, and respond to other people in the society. For example,
Engineering, National Taiwan social events such as demonstrations can now be watched and streamed from any perspec-
University (2002 - 2006) tive over the Internet and the relevant opinions can be disseminated and aggregated with
an unprecedented speed over social information systems.
● M.S., Department of Computer
Science, National Tsing Hua Uni- Multimedia Systems
versity (1998 - 2000)
It has been more than 20 years since audio/video communication over the Internet has
● IEEE ComSoc MMTC Best Journal been made possible. Still, people y to o ce branches and conferences to attend meetings
Paper Award (2014)
whenever possible. We are developing a ordable immersive remote communication sys-
● The Young Scholar’s Creativity tems to provide better remote communication paradigm (imagining that a politician can
Award, Foundation for The have eye contacts with millions of audience at the same time when giving a speech online).
Advancement of Outstanding We envision ultimately such systems would help people across the globe understand each
Scholarship (2013)
other better and create a world with less con icts, arguments, and wars.
● Outstanding Young Investigator
Award, National Science Council, Social Computing
Taiwan (2011 - 2014)
The strongest incentive that drives me to get into the social computing eld is the concern
● Outstanding Young Electrical of social welfare. My research agenda in the area is around poverty and happiness, as pov-
Engineer Award, The Chinese erty is one of the biggest social problems in the world (and unfortunately becoming worse
Institute of Electrical Engineering over time); meanwhile, people without the poverty concern may still be unhappy due to
(2010)
various psychological and social factors, such as anxiety, relative deprivation, alienation,
emptiness, and so on. As we have learned from the history, the technology advancement
and economic growth would not resolve the unbearable problem of humans --- how to live
our lives happily? Motivated by these concerns, I am working with sociologists and psychologists with a hope to address the social well-
being problem from an interdisciplinary perspective.
Publications
1. Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu User Behaviors in Online Social Games,” Proceedings of
Chen, Chun-Ying Huang, and Cheng-Hsin Hsu, “On the Qual- ACM WWW 2013, May 2013.
ity of Service of Cloud Gaming Systems,” IEEE Transactions 6. Chun-Ying Huang, Cheng-Hsin Hsu, Yu-Chun Chang, and
on Multimedia, volume 16, number 2, pages 480--495, Febru- Kuan-Ta Chen, “GamingAnywhere: An Open Cloud Gam-
ary 2014.
ing System,” Proceedings of ACM Multimedia Systems 2013,
2. Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung February 2013.
Hsu, and Cheng-Hsin Hsu, “GamingAnywhere: The First
7. Yu-Chun Chang, Chi-Jui Chang, Kuan-Ta Chen, and Chin-
Open Source Cloud Gaming System,” ACM Transactions on
Multimedia Computing, Communications and Applications, Laung Lei, “Radar Chart: Scanning for Satisfactory QoE in
volume 10, number 1s, pages 10:1--10:25, January 2014. QoS Dimensions,” IEEE Network, volume 26, number 4, pag-
es 25-31, July 2012.
3. Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-
Laung Lei, “Crowdsourcing Multimedia QoE Evaluation: A 8. Bo-Chun Wang, Chien-Wei Lin, Kuan-Ta Chen, and Ling-Jyh
Trusted Framework,” IEEE Transactions on Multimedia, vol- Chen, “An Analytical Model for Generalized ESP Games,”
ume 15, number 5, pages 1121-1137, July 2013. Knowledge-Based Systems, Elsevier, volume 34, pages 114-
127, October 2012.
4. Wei-Ta Chu, Yu-Kuang Chen, and Kuan-Ta Chen, “Size Does 9. Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying
Matter: How Image Display Size Affects Aesthetic Percep- Huang, and Chin-Laung Lei, “Measuring The Latency of
tion?,” Proceedings of ACM Multimedia 2013, October 2013.
Cloud Gaming Systems,” Proceedings of ACM Multimedia
5. Jing-Kai Lou, Kunwoo Park, Meeyoung Cha, Juyong Park, 2011, November 2011.
Chin-Laung Lei, and Kuan-Ta Chen, “Gender Swapping and
80 研究人員 Research Faculty